We're back with a very special episode, as co-host Ryan Anderson walks us through their design methodology for the combat in Wintermoor Tactics Club. We break down how Ryan intentionally approached Wintermoor so that it would introduce new players to turn-based strategy games, and we use those same lessons to analyze how Fall Guys, One Night Werewolf, and Good Sudoku function as introductions to their own genres.
Wintermoor Tactics Club is out now on PC, Switch, PS4, and Xbox One.
Questions? Comments? Suggestions for future topics? Contact us on Twitter or email firstname.lastname@example.org. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!
Subscribe: iTunes | Google Play | Android | Stitcher | RSS
Header image from Wintermoor Tactics Club by EVC Games
Share Your Thoughts