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Catch-Up Mechanics (Joseph Chen)

How do you make games that feel competitive for players of all skill levels, while still feeling fair to the players with the most experience? Catch-up mechanics!

Joseph Chen joins us to chat through different kinds of catch-up mechanics, how overpowered catch-up mechanics can take over your game, and that dark cousin of the catch-up mechanic: the runaway leader.

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Questions? Comments? Got your own favorite catch-up mechanic? Contact us on Twitter or email And if you liked the show, please review us on Apple Podcasts!

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Header image from Fantastic Factories by Joseph Chen

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