The gang breaks into Death Stranding and Animal Crossing, two games that are perhaps more similar than they first appear. We discuss how adding friction to mechanics can make the player feel more present in the game world and debate whether there is such a thing as a wrong way to play a game.
Questions? Comments? Thoughts on other franchises that have more in common than people expect? Contact us on Twitter or email firstname.lastname@example.org. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!
Header image from Animal Crossing New Horizons by Nintendo. Screenshot and custom designs by Keiya (cheeseism.com)