We delve into the ways that social dynamics can help or hinder your game and how you can use your mechanics to enable and incentivize good social experiences.
- Supercell on the value of emotional communication in Clash Royale
- Information on Team Fortress 2's Nemesis system
- Rock Paper Shotgun explores one of Minecraft's most famous (and famously obscene) servers
Questions? Comments? Feeling like this episode left you with a negative social experience? Contact us on Twitter or email email@example.com. And if you liked the show, please review us on iTunes!
Header image from Clash Royale by Supercell