This month we cover one of the most important skills for a game designer: how to prototype and iterate on your game ideas! We discuss tips for getting something playable at fast as possible, how to run effective playtests, and why killing your darlings doesn't have to be painful, before capping things off by sharing some of the best tools for tracking your game's development.
- Alan Hazelden's excellent puzzle games Cosmic Express and A Good Snowman is Hard to Build
- Fantasy Flight on the story of Netrunner's Flashpoint cycle
- Dan Cook on game design logs
Header image from an early prototype of Asterogue by Real Human Games