Multiplayer games have the rare opportunity to feature multiple modes, distinct ways to play that can provide wildly different experiences for players. But how do you design the modes that will work best for your game, how does your roster of modes change how players engage with your game, and when is an idea for a new mode just too "out there"?
Special guest Max Grossman (First Strike Games, Halo 5: Guardians) joins us to discuss these questions and more.
- Road Not Taken
- The Witness
- Titanfall 2
- Super Mario Run
- History of 'skiing' in Tribes
- History of ARAM in League of Legends
Header image from Overwatch by Blizzard Entertainment