Everyone knows that feeling — you die in a game, you respawn, you try again, you die again. You keep attempting the same section, frustration mounting until you shut the game off in disgust.
Are there better ways to handle failure in games? (Yes.) Can improving your fail states make players engage more with your game? (Absolutely.) Will we manage to explain how in an hour-long podcast? (Doubtful.)
Correction: The Just Cause series is developed by Avalanche Studios, not Frictional Games.
Header image from Darkest Dungeon by Red Hook Studios