The monthly game design podcast you haven't been waiting for

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Quickplay - Really Bad Chess

The gang discusses Really Bad Chess, which is actually really good. We dig into how developer Zach Gage made a classic game more fun and accessible, and Rob expresses his surprisingly deep love for Backgammon.

Questions? Comments? Fightin' words? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Really Bad Chess by Zach Gage

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Quickplay - Sayonara Wild Hearts

The gang discusses the gorgeous visual album game Sayonara Wild Hearts, heaping praise upon its aesthetics but picking apart its bizarre relationship with its scoring system.

Questions? Comments? Fightin' words? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Sayonara Wild Hearts by Simogo

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Quickplay - Untitled Goose Game + What the Golf?

The gang discusses comedy in games and how Untitled Goose Game and What the Golf? each tackle this difficult design area.

Questions? Comments? Want to recommend another great comedy game? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from What the Golf? by Triband

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Quickplay - Fire Emblem: Three Houses

The gang discusses Fire Emblem: Three Houses, the latest entry in the long-running tactics RPG series. We dig into how Three Houses uses its character development mechanics to encourage the player to invest in their characters both mechanically and emotionally. We then contrast this approach with those taken in XCOM 2 and Darkest Dungeon to see how each game uses its systems to reinforce its unique themes and tone.

Questions? Comments? Need to share some sweet fanart of your favorite FE student? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Fire Emblem: Three Houses by Intelligent Systems and Koei Tecmo Games

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Quickplay - Keyforge

We discuss Fantasy Flight Games' recent 'unique deck game', Keyforge, in which every deck you buy is a randomly generated, unique, and unchangeable combination of cards. We look at how this system makes the game more approachable than traditional trading card games, how it affects high level and competitive play, and what other developers can learn from this approach, even if they don't have access to FFG's custom printing processes.

Questions? Comments? Want to suggest a game for us to play? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Keyforge by Fantasy Flight Games

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