The monthly game design podcast you haven't been waiting for

Pacing Your Game (Nina Freeman)

How do you open your game with a bang, hold the player's attention through hours of gameplay, and wrap things up in a way that feels satisfying and complete? We sure the heck don't know, but special guest Nina Freeman (Cibele, Tacoma, how do you Do it?) does!

In this episode, we discuss game introductions, how difficulty progression and story can both drive player engagement, the value of vignette-style storytelling, the way that sports tell stories, and whether games even need endings. Plus, lots more incisive and indecisive discussion about your favorite games!

Additional reading

Games we mentioned

Questions? Comments? Thoughts on the pacing of this episode? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us

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Episode 25 - The Power of Simple Systems

More is always better, right? Wrong!

We're joined by games critic and all-around smart egg John Brindle to discuss his Waypoint article analyzing Frank Lantz's brilliant clicker game Universal Paperclips. Along the way, we cover why simple games are often the most impactful, how to make sure your game says what you want it to say, and the dangers of including mechanics without considering all of their implications.

We also talk about paperclips. Lots and lots of paperclips.

Additional reading

Games we mentioned

Questions? Comments? Thoughts on the format changes? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts!

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Episode 24 - Building Inclusive Games

Everyone plays games, but games aren't always designed with everyone in mind. In this episode, we're joined by Dee Del Rosario as we discuss how to build games that include and appeal to as many people as possible. We cover why representational inclusivity is so important, tools for making your games more accessible, how to support marginalized creators, and the importance of putting in the effort to do your research and remaining critical of your own work.

Plus, we recommend tons of great groups, conferences, and talks for you to investigate and get involved with to learn even more!

Remember: be critical of your own work, keep and open mind, and always be willing to listen.

GDC Talks
Designing for accessibility
Organizations to

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