The monthly game design podcast you haven't been waiting for

Catch-up Mechanics (Joseph Chen)

How do you make games that feel competitive for players of all skill levels, while still feeling fair to the players with the most experience? Catch-up mechanics!

Joseph Chen joins us to chat through different kinds of catch-up mechanics, how overpowered catch-up mechanics can take over your game, and that dark cousin of the catch-up mechanic: the runaway leader.

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Games we mentioned

Questions? Comments? Wishing you could catch-up on this podcast? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts!

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Header image from Fantastic Factories by Joseph Chen

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Pacing Your Game (Nina Freeman)

How do you open your game with a bang, hold the player's attention through hours of gameplay, and wrap things up in a way that feels satisfying and complete? We sure the heck don't know, but special guest Nina Freeman (Cibele, Tacoma, how do you Do it?) does!

In this episode, we discuss game introductions, how difficulty progression and story can both drive player engagement, the value of vignette-style storytelling, the way that sports tell stories, and whether games even need endings. Plus, lots more incisive and indecisive discussion about your favorite games!

Additional reading

Games we mentioned

Questions? Comments? Thoughts on the pacing of this episode? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us

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Episode 25 - The Power of Simple Systems

More is always better, right? Wrong!

We're joined by games critic and all-around smart egg John Brindle to discuss his Waypoint article analyzing Frank Lantz's brilliant clicker game Universal Paperclips. Along the way, we cover why simple games are often the most impactful, how to make sure your game says what you want it to say, and the dangers of including mechanics without considering all of their implications.

We also talk about paperclips. Lots and lots of paperclips.

Additional reading

Games we mentioned

Questions? Comments? Thoughts on the format changes? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts!

Subscribe: iTunes | Google Play | Android | RSS

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