The monthly game design podcast you haven't been waiting for

episode

End of the Decade

It's the end of the 2010s, and the gang is looking back to try and make sense of what just happened. Join us for a jaunt down memory lane that is almost as insightful as it is exhausting. You'll laugh, you'll cry, and you'll be amazed at how many games we're still playing today came out over a decade ago.

Happy new year, and here's to another decade of great games.

Questions? Comments? New year's resolutions? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Animal Crossing New Leaf by Nintendo

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Quickplay - Really Bad Chess

The gang discusses Really Bad Chess, which is actually really good. We dig into how developer Zach Gage made a classic game more fun and accessible, and Rob expresses his surprisingly deep love for Backgammon.

Questions? Comments? Fightin' words? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Really Bad Chess by Zach Gage

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Quickplay - Sayonara Wild Hearts

The gang discusses the gorgeous visual album game Sayonara Wild Hearts, heaping praise upon its aesthetics but picking apart its bizarre relationship with its scoring system.

Questions? Comments? Fightin' words? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Sayonara Wild Hearts by Simogo

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Quickplay - Untitled Goose Game + What the Golf?

The gang discusses comedy in games and how Untitled Goose Game and What the Golf? each tackle this difficult design area.

Questions? Comments? Want to recommend another great comedy game? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from What the Golf? by Triband

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Quickplay - Fire Emblem: Three Houses

The gang discusses Fire Emblem: Three Houses, the latest entry in the long-running tactics RPG series. We dig into how Three Houses uses its character development mechanics to encourage the player to invest in their characters both mechanically and emotionally. We then contrast this approach with those taken in XCOM 2 and Darkest Dungeon to see how each game uses its systems to reinforce its unique themes and tone.

Questions? Comments? Need to share some sweet fanart of your favorite FE student? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Fire Emblem: Three Houses by Intelligent Systems and Koei Tecmo Games

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