The monthly game design podcast you haven't been waiting for

quickplay

Quickplay - Death Stranding & Animal Crossing

The gang breaks into Death Stranding and Animal Crossing, two games that are perhaps more similar than they first appear.  We discuss how adding friction to mechanics can make the player feel more present in the game world and debate whether there is such a thing as a wrong way to play a game.

Questions? Comments? Thoughts on other franchises that have more in common than people expect? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Animal Crossing New Horizons by Nintendo. Screenshot and custom designs by Keiya (cheeseism.com)

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quickplay

Quickplay - Doom Eternal

The gang digs into the audacious design of Doom Eternal, which manages to be too similar to its predecessor for new players to learn, yet is also too different for some existing fans to enjoy. You can punch the ribs out of a giant brain with a gun bolted on top, though, so Jon and Rob love it anyway.

Questions? Comments? Other examples of sequels that diverged from their predecessors? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Doom Eternal by id Software

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quickplay

Quickplay - Clash Royale

After taking a few months off, we're back ready to discuss the latest and greatest in digital games... by talking about a five-year-old mobile game. Rob's been grooving on Clash Royale's clan battles, and the gang discusses how these types of alternate game modes can expand a game's audience by providing multiple modes of play that appeal to different players.

Questions? Comments? Enjoying some classic games yourselves? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Clash Royale by Supercell

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roleplay

Roleplay - Expectations and Invitations

We're back with another dive into the fascinating world of tabletop roleplaying! This time, Jon comes to Kyle with a problem -- he feels anxious that the last session he GMed didn't go so well, and he's not sure how to deal with this in a constructive way.

This sparks a long discussion about the importance of creating intentional spaces that invite feedback and sharing, and the risks and potential toxicity of making assumptions about the expectations of your fellow humans around the table.

Questions? Comments? Have your own tips for how to manage expectations at the table? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image by Anna Kruk

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roleplay

Roleplay - Engaging Imaginations

We're back to discuss more of the hows, whats, and whys of GMing tabletop roleplaying games! This time, Kyle and Jon discuss how to get your players to engage their imaginations and provide more colorful contributions to the ongoing story.

Among other things, we cover the importance of making your players feel safe at the table, how to create opportunities for players to showcase their imaginations, and how to get your players to build out the elements of their characters that will fuel the story for future sessions.

Questions? Comments? Stories of incredible or unexpected moments of player ingenuity? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image by Jason Chan for Wizards of the Coast

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