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A 11-post collection

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Quickplay - Workplace Communication

This week we're discussing one of the most important skills for a professional game designer to cultivate -- workplace communication! We share thoughts and personal anecdotes on how to clearly get your ideas across, how to foster a non-toxic work environment, and how to align your whole team behind the same set of goals.

Questions? Comments? Want to practice your communication skills? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Metal Gear Solid 2 by Konami

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Quickplay - Bloodborne

Continuing on from last week's discussion of non-standard RPG stats in games, we dig into the confusingly named stats that make up Bloodborne's progression system. Designs will be analyzed, honor will be challenged, and in true From Software fashion, one of our hosts will die.

Questions? Comments? Want to tell us all the ways we're wrong about FromSoft's games? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Bloodborne by FromSoftware

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Quickplay - Ladykiller in a Bind

Rob and Jon take to the mics alone to discuss Ladykiller in a Bind, Christine Love's 2016 visual novel about queer romance and mistaken identities. Specifically, we're digging into Ladykiller's innovative dialogue system, breaking down what makes it work so well and what other games can learn from it.

Questions? Comments? Want to practice your dialog tree skills? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Ladykiller in a Bind by Love Conquers All Games

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Quickplay - Beat Saber

Ryan's computer is down for the count, so Rob and Jon go it alone to discuss Beat Saber's campaign mode and how its modifier-based system makes it both more fun and more educational than other rhythm games' campaigns.

Questions? Comments? Want to share some great Beat Saber songs? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Beat Saber by Hyperbolic Magnetism

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Quickplay - Mario Kart 8

The gang discusses Mario Kart 8's various gameplay assistance features and how they manage to walk the line between making the game more accessible while still maintaining its competitive spirit.

Questions? Comments? Know of any other great accessibility features you want to share? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

Subscribe: iTunes | Google Play | Android | Stitcher | RSS

Header image from Mario Kart 8 by Nintendo

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