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A 9-post collection

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Quickplay - Ladykiller in a Bind

Rob and Jon take to the mics alone to discuss Ladykiller in a Bind, Christine Love's 2016 visual novel about queer romance and mistaken identities. Specifically, we're digging into Ladykiller's innovative dialogue system, breaking down what makes it work so well and what other games can learn from it.

Questions? Comments? Want to practice your dialog tree skills? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Ladykiller in a Bind by Love Conquers All Games

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Quickplay - Beat Saber

Ryan's computer is down for the count, so Rob and Jon go it alone to discuss Beat Saber's campaign mode and how its modifier-based system makes it both more fun and more educational than other rhythm games' campaigns.

Questions? Comments? Want to share some great Beat Saber songs? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Beat Saber by Hyperbolic Magnetism

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Quickplay - Mario Kart 8

The gang discusses Mario Kart 8's various gameplay assistance features and how they manage to walk the line between making the game more accessible while still maintaining its competitive spirit.

Questions? Comments? Know of any other great accessibility features you want to share? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Mario Kart 8 by Nintendo

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Quickplay - Avoiding Burnout

Ryan leads the gang through a discussion of healthy work-life practices for game designers. How can you change your work habits to optimize your productivity, focus your creative energies where they're most important, and avoid the dreaded burnout? All will be revealed!

Questions? Comments? Want to share your own work-life balance tips ? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from Resident Evil 7 by Capcom

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Quickplay - Mysterium

The gang digs into Mysterium's clairvoyancy token mechanic. What does it add to the game? Does it have to be so dang complex? How did it become part of the design in the first place? And could all of this be the work of malicious spirits influencing the designers from beyond the grave?

Questions? Comments? Ghostly premonitions? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

Subscribe: iTunes | Google Play | Android | Stitcher | RSS

Header image from Mysterium by Oleksandr Nevskiy and Oleg Sidorenko

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