Rob and Jon take to the mics alone to discuss Ladykiller in a Bind, Christine Love's 2016 visual novel about queer romance and mistaken identities. Specifically, we're digging into Ladykiller's innovative dialogue system, breaking down what makes it work so well and what other games can learn from it.
Questions? Comments? Want to practice your dialog tree skills? Contact us on Twitter or email firstname.lastname@example.org. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!
Header image from Ladykiller in a Bind by Love Conquers All Games