The monthly game design podcast you haven't been waiting for

episode

Growing as a Designer (Emma Larkins)

We talk a lot about how to make your games better, but how do you make yourself better? Emma Larkins joins us to discuss honing your analytical skills, the importance of daily practice, valuable game design resources, and how to not take feedback personally.

Join in the fun by posting your own design practice to #gamedesigndaily on Twitter, Instragram, or your hashtaggable social media service of choice!

Questions? Comments? Want to share your own tips for design self-improvement? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts!

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Header image from Game Dev Story by Kairosoft

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episode

Reading List 3: Unpolished Gems

We're back with the next episode of our increasingly numerically fraught Reading List subseries! This time Ryan, Rob, and Jon are joined by special guest Vivian Wong to discuss some of our favorite 'unpolished gems' -- games that might not be remembered as best in class (or remembered at all), but that still have great ideas that are worth taking a second look at.

Games covered this time include Candy Box, Dream Quest, High School Dreams: Best Friends Forever, and Chulip.

Apologies for the inconsistent audio quality this episode. We had some technical issues while recording, and Jon had to patch the episode together from multiple backups like some terrible audio Frankenstein. (Happy Halloween, everybody!)

Questions? Comments? Have your own picks for unpolished gems? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts!

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Header image from Chulip by Natsume

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episode

Forging Heroes (Brian Feeney)

We embark on an epic quest as Riot Games' own Brian 'FeralPony' Feeney joins us to share the secrets of designing characters for hero-based games. Do you like MOBAs? Hero shooters? Class-based RPGs? Rad games in general? Then you should listen to this episode!

With Brian's help, we dig into concepting and playtesting new characters, making sure each one stands out in your roster, how to set yourself to effectively balance them after they launch, and much, much more.

Grab your magic sword, pull up a chair, and prepare thyself, for this is our most heroic episode yet!

Questions? Comments? Calls to adventure? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts!

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Header image from League of Legends by Riot Games

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episode

Party Games (Matthew Moore)

Let's get this party started! We're joined by friend of the show Matthew Moore (Do Better Games) to discuss what goes into making a great party game — and what the heck a party game even is, anyway. Topics include the importance of quickly teachable gameplay, simultaneous play, and support for large groups of players, along with the variance kinds of creative expression possible in party games.

Questions? Comments? Want to invite us to your party (yes please)? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

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Header image from Drawful by Jackbox Games

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Designing for Narrative (Lucas JW Johnson)

This month we're joined by the brilliant Lucas J.W. Johnson as he gives us a crash course in narrative design! Join us as we learn about the importance of having a consistent theme, how to craft gameplay that makes sense within your story, and the different writing tools available to make sure that every kind of player is able to appreciate your game's narrative.

(Long-time listeners will notice that we already talked about Mysterium back in episode 8. Well... we talked about it again. Maybe we had some new thoughts this time? Hey, it's a free podcast, cut us some slack!)

Questions? Comments? Want to tell us a story of your own? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

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Header image from Divinity: Original Sin by Larian Studios

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