The monthly game design podcast you haven't been waiting for

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Episode 20 - Party Games

Let's get this party started! We're joined by friend of the show Matthew Moore (Do Better Games) to discuss what goes into making a great party game — and what the heck a party game even is, anyway. Topics include the importance of quickly teachable gameplay, simultaneous play, and support for large groups of players, along with the variance kinds of creative expression possible in party games.

Questions? Comments? Want to invite us to your party (yes please)? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

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Header image from Drawful by Jackbox Games

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Episode 19 - Designing for Narrative

This month we're joined by the brilliant Lucas J.W. Johnson as he gives us a crash course in narrative design! Join us as we learn about the importance of having a consistent theme, how to craft gameplay that makes sense within your story, and the different writing tools available to make sure that every kind of player is able to appreciate your game's narrative.

(Long-time listeners will notice that we already talked about Mysterium back in episode 8. Well... we talked about it again. Maybe we had some new thoughts this time? Hey, it's a free podcast, cut us some slack!)

Questions? Comments? Want to tell us a story of your own? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

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Header image from Divinity: Original Sin by Larian Studios

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Episode 18 - Prototyping & Iterating

This month we cover one of the most important skills for a game designer: how to prototype and iterate on your game ideas! We discuss tips for getting something playable at fast as possible, how to run effective playtests, and why killing your darlings doesn't have to be painful, before capping things off by sharing some of the best tools for tracking your game's development.

Questions? Comments? Suggestions for new episode topics? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

Subscribe: iTunes | Google Play | Android | RSS

Header image from an early prototype of Asterogue by Real Human Games

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