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Episode 17 - Voices of Game Design

We're doing something a little different this month! Instead of tackling a topic ourselves, we've invited ten of our favorite designers onto the podcast to share their personal game design processes and philosophies. Whether you're interested in mobile games, VR, tabletop games, narrative design, escape rooms, or just listening to talented people share their secrets, you're not going to want to miss this one!

Huge thanks to all of our guests for taking the time to share their thoughts. You can find them online at:

Jonathan Ying - Tabletop game designer (4:35)
Kyle Pulver - Retro-awesome action game designer (10:57)
Laura E Hall - Escape room and live experience designer (15:20)
Owen Harris - VR and experimental game designer (24:25)
Pat Kemp - Mobile and console game designer (28:20)
Alexei Othenin-Girard - Game designer and educator (32:25)
Jacob Burgess - Narrative designer and voice actor (38:50)
Sig Gunnarsson - Digital-tabletop hybrid game designer (43:00)
Teale Fristoe - Tabletop game designer (48:35)
Llaura Ash McGee - Experimental and art game designer (54:10)

Also, special thanks to John Smith, Ryan Ike, and Joshua De Chene for providing all the great music used in this episode. Be sure to click through to check out more of their work!

Questions? Comments? Want to share your own approach to game design? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

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Header image from Deep VR by Owen Harris and Niki Smit

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